Adventure #5 : Sins of the Saltmarsh

by john Email

Difficulty: Level 1

Travelers through the Hornfang Forest have spotted freakish monsters near the border between the forest and the Saltmarsh of the Seventeen Sins. The townspeople asked Roaming One to investigate and deal with any phantoms or menaces he finds.

Sins of the Saltmarsh

...

Roaming One sets off into Hornfang Forest to investigate the sinister secret of the mutant monsters.

Encounter 1: Forest (Traps)

Roaming One was following a trail through the woods when his foot was violently yanked out from under him. His body followed, and he was suddenly upside down, swaying back and forth from a tree branch. Then goblins with big sticks emerged from the woods.

Roaming One made an Armor Class check with a difficulty of 26 . . . and rolled 34


The goblins took turns trying to smash Roaming One with sticks while cackling jokes to each other. Between his expert wiggling and his armor, Roaming One didn't receive any real injuries. He reached out with his Mace and crushed one of the goblins in the face. Their tone instantly changed and they scurried away from their dangerous prey. This gave Roaming One plenty of time to free himself and follow their fresh tracks.

Roaming One received 46 XP and 20 gold.

Encounter 2: Forest

Roaming One was growing quite hungry and decided to throw a balanced stick at a rabbit as he had been taught to do by his uncle.

Roaming One made a Dexterity check with a difficulty of 12 . . . and rolled 22

It was almost easier than Roaming One had remembered. He beaned the first rabbit on the head in one shot. It was a most delicious rabbit, and he felt much better with some meat in his stomach.

Roaming One gets +5 Constitution for 3 encounters.
Roaming One received 69 XP.

Encounter 3: Forest

Roaming One was getting tired of walking along the seemingly endless road through the forest when he heard a horse approaching. Hoping to hitch a ride, he struck up a conversation as the man approached.

Roaming One made a Charisma check with a difficulty of 12 . . . and rolled 7

They engaged briefly in the usual small talk, which quickly ended when Roaming One offended the rider. The rider kicked Roaming One to the ground and trampled his leg as he rode off down the long road.

Roaming One took 8 damage.
Roaming One gets -3 Strength for 2 encounters.
Roaming One received 18 XP.

Roaming One has reached the end of the forest and slipped into the salty muck of the marsh.

Encounter 4: Swamp

To say the size of the giant rat Roaming One faced off against was unusual would be an understatement. Most townsfolk would never believe such a large rodent could exist. Nevertheless it had come thundering through the roots and brambles and was now smack in front of him with its teeth bared.

Roaming One made an Attack Bonus check with a difficulty of 13 . . . and rolled 22

Roaming One almost had a hard time taking the rat seriously as he crushed it with his mace.

Roaming One received 60 XP and 11 gold.

Encounter 5: Swamp

While peacefully strolling through the swamp, Roaming One heard a voice call out. "Halt! Hands in the air." Looking around he saw the lithe figure of an elf mere yards away, pointing a very loaded bow at his face.

Roaming One made a Charisma check with a difficulty of 12 . . . and rolled 13

Roaming One praised the elf's vigilance and, carefully choosing his words, explained what he was doing here. The elf appeared to believe Roaming One, and soon the two were laughing and telling each other stories without any pointy things pointing at anybody.

Roaming One received 55 XP.

Encounter 6: Swamp

While slogging along in the swamp, Roaming One came upon a strange looking patch of wet sand.

Roaming One made a Wisdom check with a difficulty of 9 . . . and rolled 6

Thinking nothing of it, Roaming One stomped right on through -- only to find himself waist deep in quicksand! Roaming One knew better than to panic and get himself further mired. He relaxed and tried to float. Luckily another adventurer happened along, threw Roaming One a rope, and pulled him to safety.

Roaming One received 16 XP.

Encounter 7: Final Encounter (Magic)

In the dark heart of the salt marsh, Roaming One came upon its sinister secret. As he peeked through the reeds, he saw green steam rising from a large black cauldron. Three witches dressed in wispy black rags took turns stirring the concoction heating over glowing red coals. Occasionally one of the witches would ladle some of the green broth into a bowl and place it in a cage with a wild animal. Moments after the animal drank the brew, it cried out as its body twisted into that of a horrible monster. After the first monster burst from its cage and ran off, Roaming One knew he had to put an end to this -- now!

Roaming One made an Intelligence check with a difficulty of 14 . . . and rolled 14

Roaming One had a cunning plan. He soaked his cloak in the mud, climbed a tree, and slid out onto a branch over the witches. He dropped the cloak over one of them, dropped down onto the second, and crushed the third one with his Mace. Back in town, the inn was abuzz with tales of Roaming One's "triple kill." He didn't spread around the story of how he had found some saucy loot in the witches' hut.

Roaming One received 115 XP and 24 gold.
Roaming One received a Magic Whetstone.

Having successfully completed the adventure, Roaming One headed home to rest.