Adventure #14: The Paladin's Curse

by john Email

Diffculty: Level 3

Someone or something has been organizing the bugbears and gnolls of the Coilspine Mountains and training them to be a makeshift army. No good can come of this. Reports indicate they're massing near the Barrier Peaks in the southern stretches of the mountain range. It could be just the sort of adventure that makes for a heroic tale.

The Paladin's Curse

Follow up:

Your adventurer headed off into the Coilspine mountain range.

Encounter 1: Mountain

Roaming One's crossing through the mountains was slow and difficult, so the sight of a inviting cottage with smoke coming from the chimney was a welcome sight.

Roaming One made a Charisma check with a difficulty of 13 . . . and rolled 7

Evidently, Roaming One looked pretty frightful by this point, because the old woman refused to open the door, barring it and shuttering the windows. Oh well . . .

Roaming One received 22 XP.

Encounter 2: Mountain

As the wind blew ever harder, Roaming One sought shelter in a cave. A cave full of giant, carnivorous bats!

Roaming One made an Attack Bonus check with a difficulty of 17 . . . and rolled 24

Roaming One quickly slew several of the largest bats and the rest dispersed. While waiting for the wind to die down outside, he found the remains of another less fortunate adventurer in the cave.

Roaming One received 64 XP.

Roaming One received a Mercurial Rod.

Encounter 3: Mountain

Roaming One found an abandoned mine shaft going into the mountainside. He decided to take a look inside.

Roaming One made a Constitution check with a difficulty of 13 . . . and rolled 21

The air was foul and the tunnel dark, but Roaming One managed to find some loose gemstones in the mine!

Roaming One received 70 XP and 37 gold.

Encounter 4: Mountain

Enjoying the fresh mountain air, Roaming One began to juggle a few objects he had with him. A few skeletons came upon Roaming One and were so transfixed by the juggling that they started tossing him bones to juggle.

Roaming One made a Dexterity check with a difficulty of 14 . . . and rolled 18

Roaming One was able to keep it up until the skeletons had dismantled themselves.

Roaming One received 90 XP and 30 gold.

An old castle stood on a scenic overlook with views of Whitemist lake and Hornfang forest. A sloppy regiment of gnoll troops marched out of the gate, and Roaming One caught a glimpse of someone in very old armor shuffling back into the castle. Roaming One quickly followed.

Encounter 5: Castle

Roaming One passed by a room filled with glittering gold. The room was completely unguarded and extremely suspicious.

Roaming One made a Wisdom check with a difficulty of 14 . . . and rolled 7

He couldn't resist the lure of treasure and leaped boldly into the room -- and straight through the illusory floor into the pit below. Ouch!

Roaming One took 9 damage.

Roaming One received 25 XP.

Encounter 6: Castle

Roaming One heard hoofbeats and a series of crashing sounds, and then was knocked aside by a galloping warhorse. The poor beast must have gotten lose from the stables and found its way into the castle.

Roaming One made a Charisma check with a difficulty of 14 . . . and rolled 18

Roaming One spoke to the animal in soft tones and stroked its neck. He reassured it that it was safe. The stead quickly calmed down and Roaming One led it back to the stables. The stablekeeper was so happy to see the animal unharmed that she offered Roaming One a large reward.

Roaming One received 90 XP and 40 gold.

Encounter 7: Castle

Roaming One turned a corner to find a clay scout guarding an oak door.

Roaming One made a Strength check with a difficulty of 12 . . . and rolled 20

After a short battle, Roaming One slashed the homunculus to pieces with his Defender Longsword. Roaming One pushed the door open and ventured further toward dangers unknown.

Roaming One took 2 damage.

Roaming One received 84 XP and 36 gold.

Encounter 8: Castle

Roaming One found himself face to face with a brick wall at the end of a corridor. There was a small gap at the top that he thought he might be able to squeeze through.

Roaming One made an Intelligence check with a difficulty of 11 . . . and rolled 19

He took out his 10-foot pole and braced it with one end in the bottom-right corner and the other end halfway up the left-side wall. Next he tossed his pack up and put his toes on the pole near the ground. By slowly inching along it he was able to get high enough to reach the ledge above and clamber up. A piece of twine he had thought to tie to the end of the pole allowed him to pull it up afterwards.

Roaming One received 90 XP.

Encounter 9: Story Encounter

Roaming One finally reached the study of whoever was leading this rabble. The room was filled with old books and artifacts from wars long lost. What might have once been an expensive table was covered with maps of the surrounding areas with battle lines and troop orders scrawled all over them.

Roaming One made an Armor Class check with a difficulty of 28 . . . and rolled 32

A creaking floorboard warned Roaming One of the danger behind him. A last-minute sidestep spared Roaming One from a severe clubbing on the head. When he turned around, he saw a gruesome figure clad intricately in decorated plate. It was the rotting corpse of an undead paladin!

Roaming One received 29 XP.

Encounter 10: Final Encounter

The death knight slowly raised its vicious-looking maul and took a step forward. Its eyes, somehow still intact, seemed to be searching Roaming One's face, uncertainly.

Roaming One made a Wisdom check with a difficulty of 15 . . . and rolled 22

Roaming One put it all together -- the trinkets from old wars, the decorated armor -- it was once a captain and it was still trying to fight a long-lost war. Realizing that no good would come of fighting, Roaming One played along and began discussing strategy with the knight. Roaming One led the death knight back to town, and High Priest Fekis freed the soldier's soul so that he could rest in peace. Its antique armor made for a nice find as well.

Roaming One received 170 XP and 24 gold.

Roaming One received a suit of Bonegrim Armor.

Having successfully completed the adventure, Roaming One headed home to rest.

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