Adventure #13 : The Haunted Streets of Agamentar

by john Email

Difficulty: Level 3

The great city of Agamentar lives in the shadows of its dead. Graves cluster in alleys, mausoleums crouch amid homes, and sarcophagi loom from eaves like gargoyles. These honored dead are treated with reverence. Yet now terror stalks the streets of the Tomb City. The bodies of old friends have vanished. Do murdering tomb robbers skulk through the night, or have Agamentar's silent citizens found a way back from death?

The Haunted Streets of Agamentar

Follow up:

Roaming One hitched a ride with a merchant to the town of Agamentar. As soon as the merchant dropped off Roaming One he hurriedly drove his carriage away, too afraid to glance back even once.

Encounter 1: Graveyard

Wandering past a long-undisturbed graveyard, overgrown with weeds and choked with sticks, leaves, and other wind-blown debris, Roaming One noticed a shovel caked with fresh dirt.

Roaming One made a Wisdom check with a difficulty of 12 . . . and rolled 10

Roaming One wandered around the area, looking for recent activity, but didn''t notice anything until the smugglers showed up. After a hard-fought battle, Roaming One killed the smugglers and took the goods they?d stashed in a well-camouflaged hole.

Roaming One took 12 damage.
Roaming One received 34 XP and 17 gold.

Encounter 2: Graveyard

Roaming One was carefully making his way through the graveyard when he came upon a pedestal with a large sapphire resting on top of it. A strange glowing moss covered much of the ground around the pedestal.

Roaming One made a Wisdom check with a difficulty of 12 . . . and rolled 11

Roaming One moved in to investigate, and started choking on the moss's poisonous spores. He grabbed the sapphire and ran out of the toxic cloud, but almost too late. His lungs were burning, and his mind was clouded by the poison. He continued on his quest, hoping the ill effects would pass with time.

Roaming One took 9 damage.
Roaming One gets -5 Wisdom for 3 encounters.
Roaming One received 22 XP and 8 gold.

Encounter 3: Graveyard

Roaming One came across a handful of graverobbers who were filling a small sack with the loot they?d just pilfered from a freshly dug grave.

Roaming One made a Charisma check with a difficulty of 13 . . . and rolled 12

Unimpressed by Roaming One''s attempt to bully them into handing over their ill-gotten booty, the thieves pushed Roaming One into the plundered grave and half-buried him under a wheelbarrow load of dirt.

Roaming One received 37 XP.

Encounter 4: Graveyard (Undead)

Roaming One spun around at the sound of the clattering of bones. Three skeletons, their eyes glowing with malevolence, were stalking toward him!

Roaming One made an Attack Bonus check with a difficulty of 16 . . . and rolled 21

Roaming One didn't hesitate one moment. He charged into the skeletons and destroyed them with his trusty mace. He hardly got a scratch in the process.

Roaming One took 4 damage.
Roaming One received 72 XP.
Roaming One received a Hungry Spirits Totem.

Encounter 5: Graveyard

Exploring an ancient dragonborn catacomb, Roaming One was surprised by the lack of loot. Usually it would be interred with the skeletal remains lining every nook and cranny of the place.

Roaming One made a Wisdom check with a difficulty of 13 . . . and rolled 14

Roaming One noticed a tiefling skull nestled amongst dozens of dragonborn skulls tucked in a niche along one corridor. Shifting the out-of-place cranium, he discovered a hidden recess that held the catacomb's treasures.

Roaming One received 94 XP and 17 gold.
Roaming One received a Feywild Crown.

Encounter 6: Graveyard

After emerging from the depths a wealthy family''s crypt with a jingling bag of loot, Roaming One was nearly scared stiff by the soldiers waiting outside ready to arrest him for graverobbing.

Roaming One made a Charisma check with a difficulty of 13 . . . and rolled 10

Roaming One''s stammering attempt at an excuse was so lame, the soldiers laughed and ridiculed him while they confiscated most of the stolen goods and half-heartedly thumped him with their clubs.

Roaming One took 8 damage.
Roaming One received 28 XP and 8 gold.

Encounter 7: Graveyard

Roaming One discovered a small tomb carved into the rock face of a barren hill, the entrance to which was secured by a rusted, but still sturdy iron gate.

Roaming One made a Strength check with a difficulty of 12 . . . and rolled 26

Using his Mace, Roaming One broke the gate loose of its frozen hinges and plundered a few coin-filled urns he found tucked inside the tomb.

Roaming One received 73 XP and 32 gold.

Encounter 8: Graveyard (rare)

Roaming One ran into a pair of shifty-looking dwarves emerging from a tunnel, toting sacks of loot and dirt-covered shovels.

Roaming One made a Charisma check with a difficulty of 12 . . . and rolled 16

Roaming One convinced the thieving dwarves that he was part of a freelance patrol sent to look for graverobbers, but that he?d "look the other way" if they gave him a taste of the action. The dwarves quickly handed over a small, jingling pouch and took off into the darkness.

Roaming One received 80 XP and 62 gold.

Encounter 9: Graveyard

While passing through the graveyard, Roaming One was surprised by a pair of thugs who'd been hiding behind a couple large monuments. The robbers aimed crossbows at Roaming One and told him to hand over his gold.

Roaming One made a Charisma check with a difficulty of 14 . . . and rolled 24

Roaming One nodded in agreement, reaching for his money pouch. Then, with jaw dropped, he stared wide-eyed past the thieves and shouted in his most terrified-sounding voice, "The Ghost!" When the robbers nervously turned to look, Roaming One took them both down mace in hand.

Roaming One received 90 XP and 40 gold.

Encounter 10: Final Encounter (Magic)

Roaming One almost believed the dead really were walking out of their tombs when he saw a small band of thieves open one of the sarcophagi. One of them, clearly a necromancer, began casting a spell. Roaming One had to assume it would turn the corpse into a zombie and needed to act fast.

Roaming One made a Strength check with a difficulty of 14 . . . and rolled 17

Roaming One ran up behind the necromancer and hoisted the evil mage's thin body above his head. As the energies of the spell crackled on the mage's fingertips, Roaming One turned and threw the mage down a deep open sewer shaft. The other tomb robbers turned on him, but the will to fight had already drained out of them, and they went down easily. Roaming One closed the sarcophagus and collected the reward.

Roaming One received 168 XP and 69 gold.
Roaming One received a Defender Longsword.

Having successfully completed the adventure, Roaming One headed home to rest.

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