Adventure #9 : Tomb of the Lizard King
Difficulty: Level 2 (Roaming One failed the adventure on the final encounter!)
While doing some charity work at the orphanage, Roaming One met a little boy who told him a wild tale of his parents being murdered by a hideous lizard king in the Slugslick swamp. The lizard king and his lizardfolk lackeys dragged the boy into a graveyard, but before they carried him down into the tomb of the lizard king, he bit his captor and escaped. The kid could have made it all up, but what sort of hero calls an orphan a liar?

Follow up:
Roaming One grimaces as he descends into the murky darkness of the swamp.
Encounter 1: Swamp
To say the size of the giant rat Roaming One faced off against was unusual would be an understatement. Most townsfolk would never believe such a large rodent could exist. Nevertheless it had come thundering through the roots and brambles and was now smack in front of him with its teeth bared.
Roaming One made an Attack Bonus check with a difficulty of 13 . . . and rolled 7
It was a difficult battle but Roaming One eventually crushed the rat with his Mace. He did not come away entirely unscathed, however.
Roaming One took 9 damage.
Roaming One received 20 XP.
Encounter 2: Swamp (Giants)
While traveling through the swamp, Roaming One met a group of galeb duhr, boulder-shaped elementals. In need of information to guide his path, Roaming One struck up a conversation.
Roaming One made a Charisma check with a difficulty of 13 . . . and rolled 14
Using his superior social skills, Roaming One determined that they had recently escaped their earth giant masters and were therefore able to properly insult giant-kind to their delight. They shared some of the loot they had liberated from their former masters, and a merry time was had by all.
Roaming One received 68 XP and 20 gold.
Encounter 3: Swamp
Roaming One came to a broad stretch of water with some rough stones just breaking the surface. He noticed something glittering on the far shore and thought it would be wise to investigate.
Roaming One made a Dexterity check with a difficulty of 13 . . . and rolled 23
He leaped gracefully from stone to stone and reached the other side. There he discovered the corpse of an orc raider decaying among the brambles. He buried the poor brute, but not before removing everything he thought its family might want . . . you know, on the very slim chance he would later meet them -- and they wouldn't be trying to kill him.
Roaming One received 78 XP and 9 gold.
Roaming One received a Birchwood Wand.
Long before the curse of the Felwitch Donnarb poisoned the area, the graveyard was on a grassy plain, not in the middle of a swamp. Roaming One sloshed through the rusted gate the somehow still stood despite the rest of the fence having rusted away decades ago.
Encounter 4: Graveyard
Roaming One came across a handful of graverobbers who were filling a small sack with the loot they?d just pilfered from a freshly dug grave.
Roaming One made a Charisma check with a difficulty of 13 . . . and rolled 18
Roaming One brandished his Mace and threatened the bandits, who quickly fled in fear of Roaming One''s mighty presence -- leaving behind their spoils.
Roaming One received 88 XP and 9 gold.
Roaming One received a Rod of Cursefinding.
Encounter 5: Graveyard
After burning off thick layers of cobwebs and brushing away a number of moldering bones, Roaming One uncovered an ornate stone sarcophagus. Surely it must have been holding treasure and other secrets.
Roaming One made a Strength check with a difficulty of 14 . . . and rolled 8
Despite his many valiant attempts, Roaming One was barely able to budge the lid at all. He mustered all his strength for one last desperate push, shifting the stone slab just enough to release a horrible stench -- and hundreds of tiny spiders. After squashing the entire swarm, Roaming One squeezed his spider-bitten arm into the sarcophagus and pulled out a few shiny gems.
Roaming One took 10 damage.
Roaming One received 33 XP and 11 gold.
In the center of the graveyard an open tomb beckoned. Roaming One descended into the darkness.
Encounter 6: Dungeon
A wererat leaped out from the corner, snarling viciously! Roaming One ducked under its initial assault, turned . . .
Roaming One made an Attack Bonus check with a difficulty of 17 . . . and rolled 8
. . . and promptly missed with his Mace! The wererat came in underneath Roaming One's guard and landed a vicious bite. Roaming One then crushed the back of the beast's head, killing it. Roaming One was victorious, but feeling a little weaker than usual.
Roaming One took 10 damage.
Roaming One gets -3 Strength for 4 encounters.
Roaming One received 28 XP and 13 gold.
After searching the entire dungeon and finding no trace of the lizard king, Roaming One returned to the graveyard. As he stepped from one musty environment into another he ran smack into a large lizardy looking humanoid.
Encounter 7: Final Encounter
The lizard king growled and flexed his enormously muscled arms. Clearly a grappling contest was not in Roaming One's best interest. He should end this with a decisive blow.
Roaming One made an Attack Bonus check with a difficulty of 17 . . . and rolled 11
Roaming One lunged to make a strike with his mace, but the lizard king avoided the attack and caught Roaming One in a bear hug. After what seemed like an eternity of struggling, Roaming One finally kicked the lizard king in the shins a few times and was free. Roaming One fled back to town, only later noticing that the lizard king's gold belt buckle had somehow become tangled in his shirt.
Roaming One took 8 damage.
Roaming One received 50 XP and 12 gold.
Having met his match, Roaming One was forced to flee. He headed home to recuperate.
Feedback awaiting moderation
This post has 9 feedbacks awaiting moderation...
12/24/09 10:33:31 am, 